The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. I have to admit a spammed motorized, but still. For some reason, although I had air superiority in all but 2 regions (poland and northern france) I was still losing war support quickly, and I found myself getting nuked everywhere even though I had air superiority everyhwere, does the AI even care about the 75% air superiority nuke mechanic? One thing that helps, in my experience, is having powerful fighters. planes give: air superiority debuff to enemy ground troops, air support buff to your ground troops, ground support damage to enemy ground troops (or is it the other way aroung, I always mix them up) the number of bombers aiding in the fight (ground support) is tied to the combat width used, i.e. I built no antiair or radar stations. Air combat is simulated every eight hours (at 08:00, 16:00, and 24:00). So when I worry that the enemy will outnumber me with fighters, I should probably fully concentrate on pumping out fighters. Is there a difference between having air superiority with 500 planes extra and with 2000 planes extra?

JavaScript is disabled. You should be having some 4k planes, or keep them grounded until you take France. I used a 50% national focus to get the 44 fighters 2 years ahead of time (or was it 3?). the evil allies never got air superiority after that, but my air force sure took a beating (huge attrition, ~2500 planes?). I wondered if the heavy fighters were good for anything. this, set retreat option to 50 or 75%, Most looses start to come, when you weakened air wings engange one more time. © Valve Corporation. A few points to make. The smaller the stacks will mean the more success you have. I maxed out air fighter building as soon as I could and left it at that. I produced about 1k light fighters up until the war. Air superiority value from planes is also modified by mission efficiency.

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I built about 1500 light fighters and about 600 heavy fighters before the fighting started and concentrated them in the two west sectors. 5 wings of 100 CAS in a region is better than 1 wing of 500 CAS? Does this depend on the amount of planes? Air war is brutal, trying to get air superiority everythere is pretty much impossible, like the land war you have to choose your battles and give up others. Ive been spamming CAS lately... my whole life has been a lie.

how in the heck did they still win after I send my own 2000+ aircrafts in my own territory with AA installed? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. i normaly every time kill 2 planes for every of mine, but i have 30 factories for fighters only and they die like flies.

The air superiority value as far as I know if only important if land and naval battles take place so you should concentrate your aircrafts to achive air superiority in these regions.

What year is this? 1. good tip stumason.

I've heard 100 is good because the chances of getting aces is higher, but I've also heard that you should have your fighters in groups of 1000.

Part of this was because I focused heavily on fighters, of course. planes give: air superiority debuff to enemy ground troops, air support buff to your ground troops, ground support damage to enemy ground troops (or is it the other way aroung, I always mix them up). What air wing size is optimal for each plane? All rights reserved. All rights reserved. But the initial outburst is brutal !

Any idea on how to beat the ridiculous stack of 2000 aircrafts the allies manage deploy in occupied Northern France? NOTE 5: Sometimes it's better to exhaust enemy than trying to do blitzkrieg, like conquering of britain. Each of the following phases is completed for from the perspective of each … All trademarks are property of their respective owners in the US and other countries.

Use heavy fighters for interception against their bombers and normal fighters for air sup missions. Hover over a command in the table to view detailed argument-related help. So when you have air superiority, enemy troops in ground combat have less defense percentage. As Italy, I managed to achieve total air dominance pretty much everywhere. Yeah, I also play as Germany. Yes I have the same problem fighting the US&UK across the channel.

The initial outburst when the fighting starts is quite intense as they throw at you all they got in the first couple months. Depending on the location and the time of year, this leads to a varying amount of combats happening at day or night. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I ended up starting a game and had 3000 fighters on the western front. standart my stockpile is -700 with 2 groups operating (should have 1000 fighters each). I thought they were just good for protecting heavy bombers via air superiority in the affected area. fast + agile planes are the best route to killing other planes. What it takes is planes a lot of them and a lot of planes in production. But once you withstand the initial outburst and kill what they have stockpiled it slows down as they don't have more to throw at you and once you defeat Poland, France and the low countries and get their factories it gets way better.

The design goal of the F-15A in 1972 was certainly Air Dominance, however this term had yet to be invented. I mean production wise, How on earth will I be able to train enough divisions for the war. During several playthrough for germany I basically just fill the entire production line for BF109 from 1st of Jan 1936, is that not enough? Español - Latinoamérica (Spanish - Latin America). Cover everything with radar (you need 5 lvl 2 to cover whole germany). Air combat in HoI4 seems to be all about attrition. because even with that I can't reach 4000 I have to make panzers and other stuff so, I don't know if I can afford to dedicate more factory. NOTE 4: Air superiority is good thing if you already have significant advantage over enemy (like technological or numbers) - if enemy is stronger or equal - your CAS will do better than whole your horde of crapkampfwagens.

Español - Latinoamérica (Spanish - Latin America), https://drive.google.com/file/d/0BzLOehWwWQepZ3dKU2M2amxGbE0/view. The term "Air Dominance" is relatively new and really has been coined in the debut of the F/A-22. You must log in or register to reply here. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. Buy I finally managed to defend myself by grabbing the "Air Innovations 1 & 2" focuses + air theorist right from the start to get some XP to build a better light fighter variant. But the other thing I did was to focus on getting the latest tech asap. Now I have to figure out how to win the naval war against those pesky Brits an their royal navy that kills my trade.

Air war is brutal, trying to get air superiority everythere is pretty much impossible, like the land war you have to choose your battles and give up others. The result is that when you have too few planes and their mission efficiency sucks, you can't gain air superiority over an air region because controlled provinces generate enough air superiority to ruin it for you. The end result is that my fighters are so superior to everyone's else that they regularly fight and win against 3 or 4 times their numbers.

With this setup I managed to shoot down ~4k enemy planes for the cost of ~2k of my planes. Light fighters on air superiority mission to kill enemy fighters and heavy fighters on interception mission so kill enemy bombers. Focus on building straight fighters, not heavy ones. Wow this is too much. So when playing germany I get totaly wasted in the air. the effectiveness of CAS depends of air superiority, if enemy has wings with mission "interception bomber" and if there any AA in bombed troops .



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