The left output from this splitter will head into our iron rods line. To get the correct positioning place a splitter flowing forwards directly in front of the very first smelter in the first row. 45 : 15 == 1 : 3 (divide both by 15), The Miner above has the capability to produce 120 Iron Ores / min, which can be crafted into 120 Iron Ingots / min. Now place a splitter in front and between the two manufacturers. Now we need to place five constructors for screws. They have a rated item flow rate, so if higher item flow rate is required, consider using higher marks of Conveyor Belts, or by constructing multiple parallel belts. Once done, merge the assemblers’ outputs together flowing to the top and run the second conveyor bus of iron rods past the assemblers and also flowing up towards the top of the layout in the last column. That means 60 Screws / min requires 15 Iron Rods / min.

The aim of this Satisfactory, factory layout is to help you build a rotor factory, producing 10 rotors per minute. In my current save I plan on making small factories producing items and use trains to move them to a central location. Opties ... who hold the copyright of Satisfactory.

Place these in a row starting from the sixth row of the sixth column and place them all the way up to the tenth row. These should be placed directly in the centre of the foundation with equal space apart. New comments cannot be posted and votes cannot be cast, More posts from the SatisfactoryGame community. At this point we will be placing two merger lines against the constructor’s outputs. 120 / 40 = 3.

You will then place a third and fourth splitter above the second splitter in order to connect the last two manufacturer inputs with conveyor elevators to give this stepped style input system. A collection of powerful tools for planning and building the perfect base. Steam

With lifts, items can be moved easier up and down floors to keep everything tight together.

In the above example, the belt carrying Copper Ores after the Miner, and the belts transporting Wires after the Mergers are operating at their maximum capacity. Satisfactory Wiki is a Fandom Gaming Community.

Make sure the two manifolds are connected to the two resource lines, these two manifolds will then feed into the three assemblers.

The manufacturers are placed just below mid-way of the seventh row, the positioning should look like this. For the same positioning as me, you will need to place a splitter directly in front of the last merger in the copper sheet merging line in the twelfth column. 135 / 60 = 2.25 (225% overclock, 1 Miner to 3 Constructors). This page was last edited on 10 October 2020, at 09:07. 60 x 2 = 120

7 months ago. These should be placed in the centre of each column with the edge of the constructor along the front edge of the fifth row.

EA Once done setup the splitter manifold line, again 2 places away from the constructors. Now place the second line of seven constructors, these will be placed against the mergers with their inputs spanning the two columns, start by placing the first constructor in the 15th and 16th column through to the 21st and 22nd column. These numbers can be ignored in automated setups, as we should be looking for item consumption and production rates. You should have set this second row of constructors all to screws by this point. We will need to also merge the last three constructors as well as the rod constructor in the plate constructor line. This reduces the efficiency and should be avoided. One line will go off to produce screws and the other will carry the already produced rods to the assemblers to become rotors. There is also two white foundations along the 1st column in the 7th and 10th row, these are to signify where I shall be running a conveyor belt under the factory. Next, we shall place the constructor line for the copper sheets. 30 * 1.5 = 45, Each Iron Rod can be crafted into 4 Screws.  Mixed TotalXclipse We now need to place two manufacturers. If you have a particular layout or guide you’d be interested in sharing with the community, we’d gladly give These should all be set to produce modular frames and in front of the assemblers you will want to place another double manifold, one for the reinforced plates and a second one for the rods. 2020-10-11. 60 / 45 = 1.333 -> 2 Next we will construct a merging manifold line by stacking mergers three high, two steps in front of each of the smelters the first three mergers will flow to the right, the fourth merger in the 8th column will face forwards. So, this Miner can support 4 Smelters.

I’ve used two mergers with the final output line spanning the border of the fifth and sixth column. The term 'Efficiency' is used to describe the uptime of a machine, usually denoted in percentage (%).

As the number of resource nodes in the world is finite, there is a hard limit on the total extraction rate. The map currently have 408 nodes, 744 slugs and 89 hard-drives. I have a good looking factory, where certain areas are dedicated to the belting. Once done, connect all the mergers together with conveyors, upgrading to mk2 conveyors where necessary. you the chance to be an author on our site, get in touch with us. Note that all these constructors will be set to screws and also that the bottom two constructors should be set to 75% clock speed.

Now connect all the screw constructors together using mergers flowing down, with the exception of the bottom constructor's merger, this merger will face forwards (flowing towards the right of the layout). Start by placing five constructors in front of the splitters we placed in the smelting line, the constructors should start from the third row of the 15th column and proceed to the 19th column, each splitter should be connected to two constructors with a single constructor placed in front of the last smelter. A place to discuss the game by Coffee Stain Studios currently in Early Access. Each Constructor consumes Copper Ingots at only 15/min.

150 / 30 = 5.

Computer Factory layout Epic Steam EA EX Intermediate Rectangle Manifold 198 foundations With efficiency in mind, this guide provides you with the layout to produce 5 computers per minute. Conveyor Belt Mk.1 can only transport 60 items/min. Then I build giant platforms at the locations of nodes, multi-floor if needed. Epic First, we shall place the smelters along the front edge of the 2nd, 4th, 6th and 8th column. Conveyor Belt Mk.1 is not fast enough (60 items/min) to pull out all the ores extracted by the overclocked Miner (150 items/min), thus higher marks of belt are required. You can also delete the stacks of mergers beneath the top manifold line.

A Merger is used to merge 2 Wire belts into 1 before the Container so that you don't have to build 2 Containers for Wires. The interactive map will help you manage your factories and can act as a save editor. You can drag the network graph with the mouse, zoom in/out with the mouse wheel. What do you like to do. The resource node's purity, either impure, normal or pure is fixed based on its location on the map. Enter the number you wish to produce per minute, the calculator will try to find a possible solution to provide a valid production chain. And if they don't match, just build more machines until the numbers match. In the above example, if both Constructors are not underclocked, they will just run and stop intermittently, but still effectively converts 60 Limestones / min to 20 Concretes / min. 2998

As a freelancer, you can weight into my work more than you can think, This makes me twitchy. These will flow to the right, with the exception of the merger in the eighth column which will flow forwards. Yeah, plenum spaces can be a total clusterf*ck, but that's why they exist! Below each building is their UI, which can be accessed by standing near to a building then interact E with it. every single donation is time for me to do more awesome work for the community!

At this point we will place a merger in the middle, in front of the top two constructors and immediately after we shall place a splitter flowing to the right. The iron plate constructor line consists of five constructors and we shall also place a sixth constructor along this line for rods. Helping you learn tips and skills to better your own factories. Good news, a new version of the production planner was released! Please remember if a conveyor is running over 60 items per minute, you will need a MK2 belt. If either of the ingredients faces shortage, the entire chain will be slowed down. So in-front of the constructors in the first three columns you will need mergers. This build can be built more compact however we’ve maintained space to make this guide more understandable and easier to reproduce. Every time I play and build my factories, I inevitably end up with a giant plate of spaghetti. Constructor 7, 25% under-clock. Similarly, split each of the Copper Ingot belt into two, this means 4 Constructors are required. The last Splitter at the far left is optional; it is built for future expansions, when higher marks of Miner are unlocked. Just like a regular main bus, but instead the bus goes from floor to ceiling instead of the entire length of your base. To combine the output of two Constructors, use a Merger. TotalXclipse 2402 2020-10-11 Overclock the Miner to 150% or 225% will make the ratio becomes integer. Once done, set all smelters to iron ingots. Satisfactory Base-layout Guide.

We will import the copper ore on the left, plastic down the centre, and iron ore on the right. Identify which belts will carry more than 60/min, and construct them with Conveyor Belt Mk.2 or above. In general, any decimal in building ratio can be simply rounded up to the next integer, for example: I usually start out with a spaghetti-factory to get the basic materials going. Production planner Enter the number you wish to produce per minute, the calculator will try to find a possible solution to provide a valid production chain. Once placed, connect each of the remaining copper smelters with the splitter and constructor in front of them, now connect the neighboring splitter output with the mergers adjacent and then connect the merger with the constructor in front your build should now look like this.

To achieve 60/min consumption, build 2 of them. That means, 3 quarter of the Iron Ingot goes to the Iron Plate and a quarter goes to Iron Rod.

Splitters are built in a manifold style. Before we move to the next section, we will once again cover clock-speeds. Now place six more assemblers in a row to the left of this one, you will also want to place splitters in front of each of the assemblers left inputs in the same manifold line. You can then bring it to some centralized storage. At this point, your factory should now look something like this.

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