As such, some of the content in this prototype would be eventually cut from Sonic the Hedgehog 3 but would resurface in Sonic & Knuckles.

The act 1 layout is slightly different in comparison to the final release, but the object layout has many differences. Please enable Strictly Necessary Cookies first so that we can save your preferences! The logo uses a very basic color palette and is missing the background and lacks copyright information. Start Game. However, the sprite used for the test doesn't load and messes up the contents of VRAM. Night mode can be activated by holding down the C button when selecting a level. While star posts sparkle if you have 50 rings, jumping into them doesn't warp you to a bonus stage. 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 You would literally have to have two versions of the background; one with the lower 256 pixels removed, and another with the upper 256 pixels removed. 00000160 20 20 20 20 20 20 48 45 44 47 45 48 4f 47 20 33 HEDGEHOG 3

On the subject of Sonic 3, one of the explanations that I have read about Michael Jackson’s lack of credit for the music composition for Sonic 3 is that he sent studio recordings to Sega but did not like the way that the music sounded in the game as compared to his original recordings. The music is identical to the final release. The platform Knuckles stands on near the end level cutscene is different. I thought it would just be another "1 week before final" version with little to no changes. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. The Flame Craft can shoot fire at you during the cutscene. One of the things that I really would like to hear are these original studio recordings (provided that this account of the development history is true and such recordings actually exist). While the first of the final bosses has been programmed and can be loaded in game through hacking, the Big Arms final boss is no where to be found. If you jump up and catch Tails, he'll fly you up to an unreachable cliff. Knuckles' theme is the one used from the PC port. If a build this late has this many differences, it makes you wonder how different an earlier prototype could be.

In the final version, the developers added an area on the map that takes advantage of the vertical loopback to give the illusion of Sonic falling from the sky. This data includes the stage layout data for Lava Reef Zone Acts 1 & 2, and various 2P zones in various states of completion. The area the mini boss is in also contains a gimmick that was cut from the final that allows the players to transport to the top of the area to hit the boss. View all posts by Adam Tuff. Mushroom Valley / Hill act 2 also has the weird effects from the first act , but this effect is bolder than the first act . Jack in the Box Partners with SEGA to Promote the Sonic Movie, PUMA Reveals New Sonic Themed Shoes, Clothing, SHC 2020: We’ve Gone Full Circle With Sonic Megamix Mania, SHC 2020: Sonic Forces Improvement Mod Adds Chaos and Ditches Limits, SHC 2020: Pantufa the Cat Spins & Twirls His Way Through a Surprisingly Original ROM Hack. The Doomsday is the same but has a weird synth that replaced with a star sound effect . Carnival Night Act 1 and 2 are slightly different , they has no similarities between the final version . It has been generally considered that this very early prototype would either be lost to time or unattainable…however the Cutting Room Floor and Hidden Palace have acquired a copy of the prototype burnt on EPROMs, which appears to match the prototype seen in SEGA Magazine UK! Sonic runs down the side of the hill at the start of Act 1 in the prototype.
Sonic the Hedgehog 3 (Nov 3, 1993 prototype) Start Game. Programming for objects, stages, and more that would be completely removed from the released Sonic the Hedgehog 3 ROM are still present in this build. An object to test the game's software scaling routines exists in the level's object list. Angel Island Act 2 skips some the final version bass and instruments and it also has slower instruments . Unlike the final builds, no music plays on the level select screen. Instead of the insta-shield, Sonic can perform a drop dash like move that was cut from the final game. The background layer is completely different in act 1 and is somewhat unfinished. Knuckles' sprite is completely different.

00000180 47 4d 20 30 30 30 30 31 30 37 39 2d 30 30 10 19 GM 00001079-00.. Most of the music in this prototype is either exactly the same, unfinished, or completely different in comparison to the final version. Sonic starts in his normal standing frame as he falls from the sky in the beginning of act 1. The layout for both acts are similar to the one used for the final version, but end up looking different. I just got Tails' Sonic 2 Sprite sheet and changed the pallete. I get why Tails' sprites aren't added here. The music transitions properly to the Act 2 variant as soon as the cutscene is over.

Shields (Underwater, Angel Island Zone Act 1). The cutscene with the Flame Craft is a bit different. is there a dissasembly that you can rip tilesets from. Angel Island Act 1 is the same but it has slower instruments.

Carnival Night Zone tracks especially are brilliant in Yamaha YM2612 FM glory. The encounter with Knuckles near the end of the stage doesn't load the next area with the mini boss. Sandopolis Act 1 and Act 2 track is almost the same as in the final, Lava Reef Act 1 is almost the same like in the final. mapping (Levels\CGZ\Blocks\Primary.bin) - partial? The first encounter with Knuckles halfway through the level hasn't been implemented yet, so the rest of the level is played with the lights on. 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 While the EPROMs have a date written on them, the header suggests the ROM might've been built sometime in October of 1993. The title card loads when the level begins regardless if the opening cinematic plays, causing the tiles to change prematurely. Act 1's music also lacks a snare unlike the PC version, so it is possible that the version in this prototype is unfinished. I'm... not sure how feasible it is for a 512x512 tileset sheet for the Hydrocity Zone background, when, without the 2.5D water surface (which is an overlay anyway), the height of the background is 768 pixels to 256 pixels in the width (512 on-sheet to demonstrate looping). Adam is the co-organiser for the Summer of Sonic convention. There is no falling snow near the end of Act 1. collision/solid like tiles, some flower like things.

In the final, Sonic flies onboard the Tornado with Tails. The boss at the end of the second act is defeated with one hit. The stage palette table and the data it points to for one earlier build still exists in its entirety.
Pressing start at the title screen brings you right into a level select instead of the "data select" menu from the final. Content is in the public domain unless otherwise noted. AWS Pro Moves Soccer (USA) Start Game. Sonic the Hedgehog is copyright © SEGA Corporation. The level transition to Carnival Night Zone hasn't been implemented yet.

Press and hold Up and jump and Sonic will instantly spindash when he lands on the floor. He has no new sprites, and the palette is pretty much the same as Sonic 2 though the grays are different. The audio quality of the Sega scream is also significantly less in comparison to the final, possibly done to save space on the cartridge. The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason. The debug object list contains a few badniks, but no stage specific objects. Flying Battery Act 1 has some higher pitched instruments . Kudos to Hidden Palace and TCRF for tracking it all down. 00000120 53 4f 4e 49 43 20 54 48 45 20 20 20 20 20 20 20 SONIC THE This level was almost completely cut from Sonic the Hedgehog 3 and would appear in Sonic & Knuckles.

His tracks often have echoed instruments along with heavy PSG use. Knuckles' route exists but it's much more simplistic in comparison to the final.

You can return to the title screen at any time by pressing the A button while paused. @SonicTron It actually isn't even that early, it's only about one month or less from the final version. 000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................ The underwater palette is different in the starting area of act 1. The level doesn't transition to act 2 when you defeat the miniboss.

00000130 20 20 20 20 20 20 48 45 44 47 45 48 4f 47 20 33 HEDGEHOG 3 https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)&oldid=34568, partial kosinski archive for tiles relating to slots, mapping (128x128 for Slots, same as the one used in the prototype), mapping (16x16 mapping for Lava Reef Zone). The second chunk (1EAF4A-1F6FFF) contains a few leftover stage layouts and palette data from various builds of the game.

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None of the special properties of the item boxes have been implemented.

This page does not work well in portrait mode on mobile. But Tails can't just be slapped onto Sonic's sheet with that logic in mind, it wouldn't work. Here Are The Winners Of The 2020 Sonic Hacking Contest. @The Observer Correct me if I'm wrong, but don't Sonic and Tails share the same palette? Please rotate your device.


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